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A Multimodal Approach to Video Games and the Player...

A Multimodal Approach to Video Games and the Player Experience

Weimin Toh
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A Multimodal Approach to Video
Games and the Player Experience
This volume puts forth an original theoretical framework, the ludonarrative
model, for studying video games which foregrounds the empirical study of
the player experience. The book provides a comprehensive introduction
to and description of the model, which draws on theoretical frameworks
from multimodal discourse analysis, game studies, and social semiotics,
and its development out of participant observation and qualitative
interviews from the empirical study of a group of players. The volume
then applies this approach to shed light on how players’ experiences in a
game influence how they understand and make use of game components
in order to progress its narrative. The book concludes with a frame-by-
frame analysis of a popular game to demonstrate the model’s principles
in action and its subsequent broader applicability to analysing video
game interaction and design. Offering a new way forward for video
game research, this volume is key reading for students and scholars in
multimodality, discourse analysis, game studies, interactive storytelling,
and new media.
Категорії:
Рік:
2018
Видання:
1
Видавництво:
Routledge
Мова:
english
Сторінки:
265
ISBN 10:
0815395019
ISBN 13:
9780815395010
Серії:
Routledge Studies in Multimodality
Файл:
PDF, 1.82 MB
IPFS:
CID , CID Blake2b
english, 2018
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